Maelstrom Mixer is an epic weekend of shared storytelling told through games between well-painted armies on amazing terrain in Games Workshop’s Warhammer universe. It is put on by Faultline 40K, a narrative-focused gaming club based in the Bay Area of California. Maelstrom Mixer isn’t a tournament and won’t have a “winner”, rather the emphasis will be on creating opportunities for glory, tragedy, and legend. Conflicts will play out simultaneously across four bespoke warzones, the outcomes from which will have meaningful implications on a single overarching narrative. At it's core, Maelstrom Mixer is about three things:
Event participants must work together with their faction allies to achieve specific objectives in their warzone. Each player will play a total of four scheduled games over two days, the course of which will determine their victory or defeat in the conflict. More information is available in the Player Packet, but in general players should expect to play games of 10th edition Warhammer 40k around 1500pts.
New this year, players can instead sign up to play Kill Team at the event instead of Warhammer 40k. Kill Team games are played alongside (and often simultaneously with!) the larger 40k conflicts and tell the story of desperate covert ops missions taking place between the two sides in a warzone conflict. Check out the Player Packet for more details, but players can expect six scheduled games of 3rd edition Kill Team over the weekend, with additional freeplay opportunities on Friday and Saturday evenings.
Because of the event’s narrative focus, missions will be played on beautiful tables representing the unique conflicts in each warzone. Players are expected to bring well-painted armies with a themed focus that is apparent through your unit selections, paint work, and background lore development. This combination of well-painted armies on amazing terrain playing out narrative battles is an integral part of the event experience.